Jan 27, 2009

Final Fantasy Crystal Chronicles: Echoes of Time Dated

I actually really enjoyed Final Fantasy Crystal Chronicles on the GameCube, but it did sadly have several shortcomings.  The first being that there were so many components necessary to play the game. You had to have multiple GBA’s, multiple GBA to GC link cables, and at lest two people willing to sit tethered to the GC by those absurdly short cables. Then of course when you finally got that all together and sit to play the game you almost always discover that at least one of the GBA’s needed charging. Put simply it was a huge hassle to play.

But the really sad part about all of it was that the gameplay contradicted the effort. It was a very simple pick up and play RPG. All you really did was fight your way from point A to point B and fight the boss at the end (and of course do lots of bucket carrying). It was very simple but also very addictive. But it was just not a big enough game to warrant the trouble of setting it up.

Then last year there was FFCC: Ring of Fates on the DS. While did moderately improve on the gameplay it removed what really made Crystal Chronicle fun in the first place, which was the Co-op play.

Now we have Final Fantasy Crystal Chronicles: Echoes of Time Coming to Both the Wii and DS. The gameplay appears to be very similar to Ring of Fate but with the return of the multiplayer Co-op.

From what’s been seen so far the the Wii and DS versions of the game appear to be nearly identical, other than the controls and graphics. The details of just how the connectivity between the two systems is gong to work a still somewhat sparse. But this video below dose give a little idea of what we have to look forward to when the game is released for both Wii & DS on March 24, 2009.

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